- PokéDex
- Pokémon
- Iron Thorns
#995
Iron Thorns
rock
electric
Ability
Quark Drive
Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Species Data
Height: 1.6m
Weight: 303kg
Genderless
Base Catch Rate: 11%
Base Happiness: 0%
Stats
HP
100
Attack
134
Defense
110
Speed
72
Sp Attack
70
Sp Defense
84
Damage taken from types
ground
400%
fighting
200%
water
200%
grass
200%
rock
100%
bug
100%
ghost
100%
steel
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
normal
50%
poison
50%
fire
50%
electric
50%
flying
25%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Rock ThrowType:
rock
Damage Class:
Power:
50Accuracy:
90PP:
15Effect:
Drops rocks on the enemy.Level:
Lv. 1Name:
Fire FangType:
fire
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.Level:
Lv. 1Name:
Thunder FangType:
electric
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.Level:
Lv. 1Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Level:
Lv. 1Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Level:
Lv. 7Name:
ScreechType:
normal
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Sharply reduces the foe's DEFENSE.Level:
Lv. 21Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Level:
Lv. 28Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Level:
Lv. 35Name:
ChargeType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Charges power to boost the electric move used next.Level:
Lv. 42Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Level:
Lv. 49Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Level:
Lv. 56Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Level:
Lv. 63Name:
Pin MissileType:
bug
Damage Class:
Power:
25Accuracy:
95PP:
20Effect:
Fires pins that strike 2-5 times.Level:
Lv. 70Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Level:
Lv. 77Name:
Stealth RockType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.Level:
Lv. 84Name:
Stone EdgeType:
rock
Damage Class:
Power:
100Accuracy:
80PP:
5Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.Level:
Lv. 91Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM08Name:
Fire FangType:
fire
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.Machine:
TM09Name:
Thunder FangType:
electric
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.Machine:
TM10Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Machine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM30Name:
SnarlType:
dark
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.Machine:
TM31Name:
Metal ClawType:
steel
Damage Class:
Power:
50Accuracy:
95PP:
35Effect:
An attack that may up user's ATTACK.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM44Name:
Dragon TailType:
dragon
Damage Class:
Power:
60Accuracy:
90PP:
10Effect:
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM48Name:
Volt SwitchType:
electric
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM67Name:
Fire PunchType:
fire
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
A fiery punch. May cause a burn.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM72Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Machine:
TM76Name:
Rock BlastType:
rock
Damage Class:
Power:
25Accuracy:
90PP:
10Effect:
Hurls boulders at the foe 2 to 5 times in a row.Machine:
TM78Name:
Dragon ClawType:
dragon
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
Slashes the foe with sharp claws.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM89Name:
Body PressType:
fighting
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM96Name:
Eerie ImpulseType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.Machine:
TM99Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Machine:
TM100Name:
Dragon DanceType:
dragon
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A mystical dance that ups ATTACK and SPEED.Machine:
TM101Name:
Power GemType:
rock
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM116Name:
Stealth RockType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.Machine:
TM121Name:
Heavy SlamType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.Machine:
TM125Name:
FlamethrowerType:
fire
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may inflict a burn.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM133Name:
Earth PowerType:
ground
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM136Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.Machine:
TM141Name:
Fire BlastType:
fire
Damage Class:
Power:
110Accuracy:
85PP:
5Effect:
An attack that may cause a burn.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM147Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM150Name:
Stone EdgeType:
rock
Damage Class:
Power:
100Accuracy:
80PP:
5Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.