#994
Iron Moth
Iron Moth
fire
poison
Ability
Quark Drive
Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Species Data
Height: 1.2m
Weight: 36kg
Genderless
Base Catch Rate: 11%
Base Happiness: 0%
Stats
HP
80
Attack
70
Defense
60
Speed
110
Sp Attack
140
Sp Defense
110
Damage taken from types
ground
400%
rock
200%
water
200%
psychic
200%
normal
100%
flying
100%
ghost
100%
electric
100%
dragon
100%
dark
100%
fighting
50%
poison
50%
steel
50%
fire
50%
ice
50%
bug
25%
grass
25%
fairy
25%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Whirlwind
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Blows away the foe & ends battle.
Level:
Lv. 1
Name:
Ember
Type:
fire
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
An attack that may inflict a burn.
Level:
Lv. 1
Name:
Gust
Type:
flying
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Whips up a strong gust of wind.
Level:
Lv. 1
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Level:
Lv. 7
Name:
Struggle Bug
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Level:
Lv. 14
Name:
Fire Spin
Type:
fire
Damage Class:
Power:
35
Accuracy:
85
PP:
15
Effect:
Traps foe in fire for 2-5 turns.
Level:
Lv. 21
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Level:
Lv. 28
Name:
Lunge
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Level:
Lv. 35
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 42
Name:
Discharge
Type:
electric
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Level:
Lv. 49
Name:
Sludge Wave
Type:
poison
Damage Class:
Power:
95
Accuracy:
100
PP:
10
Effect:
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Level:
Lv. 56
Name:
Fiery Dance
Type:
fire
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat.
Level:
Lv. 63
Name:
Metal Sound
Type:
steel
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Emits a horrible screech that sharply lowers SP. DEF.
Level:
Lv. 70
Name:
Morning Sun
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Restores HP (varies by time).
Level:
Lv. 77
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Level:
Lv. 84
Name:
Bug Buzz
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Level:
Lv. 91
Name:
Overheat
Type:
fire
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Allows a full-power attack, but sharply lowers SP. ATK.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM13
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM15
Name:
Struggle Bug
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM24
Name:
Fire Spin
Type:
fire
Damage Class:
Power:
35
Accuracy:
85
PP:
15
Effect:
Traps foe in fire for 2-5 turns.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM38
Name:
Flame Charge
Type:
fire
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
Machine:
TM45
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM91
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM118
Name:
Heat Wave
Type:
fire
Damage Class:
Power:
95
Accuracy:
90
PP:
10
Effect:
Exhales a hot breath on the foe. May inflict a burn.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM157
Name:
Overheat
Type:
fire
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Allows a full-power attack, but sharply lowers SP. ATK.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM162
Name:
Bug Buzz
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM165
Name:
Flare Blitz
Type:
fire
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.