- PokéDex
- Pokémon
- Cresselia
#488
Cresselia
psychic
Ability
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Species Data
Lunar Pokémon
Height: 1.5m
Weight: 85.6kg
Male: 0%
Female: 100%
Base Catch Rate: 1%
Base Happiness: 39%
Stats
HP
120
Attack
70
Defense
110
Speed
85
Sp Attack
75
Sp Defense
120
Damage taken from types
bug
200%
ghost
200%
dark
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
fairy
100%
fighting
50%
psychic
50%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Double TeamType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Heightens evasive ness.Level:
Lv. 1Name:
ConfusionType:
psychic
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
An attack that may cause confusion.Level:
Lv. 6Name:
MistType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Prevents stat reduction.Level:
Lv. 12Name:
Aurora BeamType:
ice
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may lower ATTACK.Level:
Lv. 18Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Level:
Lv. 24Name:
Ally SwitchType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user teleports using a strange power and switches its place with one of its allies.Level:
Lv. 30Name:
SlashType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Has a high criti cal hit ratio.Level:
Lv. 36Name:
Psycho CutType:
psychic
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.Level:
Lv. 42Name:
MoonlightType:
fairy
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Restores HP (varies by time).Level:
Lv. 48Name:
SafeguardType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
25Effect:
Prevents all status problems.Level:
Lv. 54Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 60Name:
MoonblastType:
fairy
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.Level:
Lv. 66Name:
Future SightType:
psychic
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
An attack that hits on 3rd turn.Level:
Lv. 72Name:
Lunar BlessingType:
psychic
Damage Class:
Power:
0Accuracy:
101PP:
10Effect:
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.Level:
Lv. 72Name:
Lunar DanceType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM05Name:
Mud-SlapType:
ground
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
Reduces the foe's accuracy.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM16Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM54Name:
PsyshockType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM79Name:
Dazzling GleamType:
fairy
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user damages opposing Pokémon by emitting a powerful flash.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM98Name:
Skill SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user swaps special abilities with the target.Machine:
TM101Name:
Power GemType:
rock
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM119Name:
Energy BallType:
grass
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM138Name:
Psychic TerrainType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM161Name:
Trick RoomType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.