- PokéDex
- Pokémon
- Cloyster
#091
Cloyster

water
ice
Abilities
Shell Armor
A hard shell protects the Pokémon from critical hits.
Skill Link
Maximizes the number of times multistrike moves hit.
Hidden Ability
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Species Data
Bivalve Pokémon
Height: 1.5m
Weight: 132.5kg
Male: 50%
Female: 50%
Base Catch Rate: 23%
Base Happiness: 19%
Stats
HP
50
Attack
95
Defense
180
Speed
70
Sp Attack
85
Sp Defense
45
Damage taken from types
fighting
200%
rock
200%
grass
200%
electric
200%
normal
100%
flying
100%
poison
100%
ground
100%
bug
100%
ghost
100%
steel
100%
fire
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
water
50%
ice
25%
Evolutions
Water Stone
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
Icicle SpearType:
ice
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Attacks the foe by firing 2 to 5 icicles in a row.Level:
Lv. 1Name:
Shell SmashType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.Level:
Lv. 1Name:
WithdrawType:
water
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Heightens the user's DEFENSE.Level:
Lv. 1Name:
Icicle CrashType:
ice
Damage Class:
Power:
85Accuracy:
90PP:
10Effect:
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.Level:
Lv. 1Name:
Ice ShardType:
ice
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
The user flash freezes chunks of ice and hurls them. This move always goes first.Level:
Lv. 1Name:
WhirlpoolType:
water
Damage Class:
Power:
35Accuracy:
85PP:
15Effect:
Traps the foe for 2-5 turns.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
LeerType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Reduces the foe's DEFENSE.Level:
Lv. 1Name:
SupersonicType:
normal
Damage Class:
Power:
-Accuracy:
55PP:
20Effect:
Sound waves that cause confusion.Level:
Lv. 1Name:
Water GunType:
water
Damage Class:
Power:
40Accuracy:
100PP:
25Effect:
Squirts water to attack.Level:
Lv. 1Name:
Aurora BeamType:
ice
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may lower ATTACK.Level:
Lv. 1Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Level:
Lv. 1Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Level:
Lv. 1Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Level:
Lv. 1Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Level:
Lv. 1Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Level:
Lv. 1Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Level:
Lv. 5Name:
Razor ShellType:
water
Damage Class:
Power:
75Accuracy:
95PP:
10Effect:
The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM46Name:
AvalancheType:
ice
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM52Name:
SnowscapeType:
ice
Damage Class:
Power:
0Accuracy:
101PP:
10Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.Machine:
TM53Name:
Smart StrikeType:
steel
Damage Class:
Power:
70Accuracy:
-PP:
10Effect:
The user stabs the target with a sharp horn. This attack never misses.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM76Name:
Rock BlastType:
rock
Damage Class:
Power:
25Accuracy:
90PP:
10Effect:
Hurls boulders at the foe 2 to 5 times in a row.Machine:
TM77Name:
WaterfallType:
water
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An aquatic charge attack.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM91Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM106Name:
Drill RunType:
ground
Damage Class:
Power:
80Accuracy:
95PP:
10Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.Machine:
TM110Name:
LiquidationType:
water
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.Machine:
TM123Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Machine:
TM124Name:
Ice SpinnerType:
ice
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM142Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.