#091
Cloyster
Cloyster
water
ice
Abilities
Shell Armor
A hard shell protects the Pokémon from critical hits.
Skill Link
Maximizes the number of times multistrike moves hit.
Hidden Ability
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Species Data
Bivalve Pokémon
Height: 1.5m
Weight: 132.5kg
Male: 50%
Female: 50%
Base Catch Rate: 23%
Base Happiness: 19%
Stats
HP
50
Attack
95
Defense
180
Speed
70
Sp Attack
85
Sp Defense
45
Damage taken from types
fighting
200%
rock
200%
grass
200%
electric
200%
normal
100%
flying
100%
poison
100%
ground
100%
bug
100%
ghost
100%
steel
100%
fire
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
water
50%
ice
25%
Evolutions
Compatible Pokémon
Egg Group:
Water 3
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Icicle Spear
Type:
ice
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Attacks the foe by firing 2 to 5 icicles in a row.
Level:
Lv. 1
Name:
Shell Smash
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Level:
Lv. 1
Name:
Withdraw
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Heightens the user's DEFENSE.
Level:
Lv. 1
Name:
Icicle Crash
Type:
ice
Damage Class:
Power:
85
Accuracy:
90
PP:
10
Effect:
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Level:
Lv. 1
Name:
Ice Shard
Type:
ice
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user flash freezes chunks of ice and hurls them. This move always goes first.
Level:
Lv. 1
Name:
Whirlpool
Type:
water
Damage Class:
Power:
35
Accuracy:
85
PP:
15
Effect:
Traps the foe for 2-5 turns.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Supersonic
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
20
Effect:
Sound waves that cause confusion.
Level:
Lv. 1
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 1
Name:
Aurora Beam
Type:
ice
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may lower ATTACK.
Level:
Lv. 1
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Level:
Lv. 1
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Level:
Lv. 1
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Level:
Lv. 1
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Level:
Lv. 1
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Level:
Lv. 1
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Level:
Lv. 5
Name:
Razor Shell
Type:
water
Damage Class:
Power:
75
Accuracy:
95
PP:
10
Effect:
The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM46
Name:
Avalanche
Type:
ice
Damage Class:
Power:
60
Accuracy:
100
PP:
10
Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM52
Name:
Snowscape
Type:
ice
Damage Class:
Power:
0
Accuracy:
101
PP:
10
Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Machine:
TM53
Name:
Smart Strike
Type:
steel
Damage Class:
Power:
70
Accuracy:
-
PP:
10
Effect:
The user stabs the target with a sharp horn. This attack never misses.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM76
Name:
Rock Blast
Type:
rock
Damage Class:
Power:
25
Accuracy:
90
PP:
10
Effect:
Hurls boulders at the foe 2 to 5 times in a row.
Machine:
TM77
Name:
Waterfall
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An aquatic charge attack.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM90
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Machine:
TM91
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM106
Name:
Drill Run
Type:
ground
Damage Class:
Power:
80
Accuracy:
95
PP:
10
Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Machine:
TM110
Name:
Liquidation
Type:
water
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM124
Name:
Ice Spinner
Type:
ice
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.